IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. A sample mrShadersToArnold.py conversion script is available in the docs directory of the MtoA installation folder. It may work with older software, but, in fact, last month they rewrote the script using more efficient PyMel. It’s for Windows and is compatible with Maya 2014-2016. It includes multiple cameras and custom frame ranges also. However, there is a shader conversion script available to make this process easier. This useful script is a batch renderer that works through the render view window. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. SeptemUncategorized Converting old Maya/ mental ray shaders to MtoA can be tedious. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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